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Old Jul 26, 2006, 12:34 AM // 00:34   #21
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Well, unfortunately for you GW doesn't have those things. I can see no other way to play a WoW-like game. None whatsoever. If only someone would create this "World of Warcraft" so that we could play it!
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Old Jul 26, 2006, 01:08 AM // 01:08   #22
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It boggles my mind some people can be satisfied by the idea of seeing bigger numbers when it has no impact on gameplay. If guild wars didn't implement 20 levels in the first place, the idea that level systems are dumb and pointless could be more easily communicated. I guess it helps when dealing with monsters, but then they could have just given monsters a level rating representing difficulty and not give said level to players.

Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
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Old Jul 26, 2006, 01:36 AM // 01:36   #23
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Quote:
Originally Posted by MasterThrawn
Also Armor sets, and giving bonuses when you own a complete set. A complete set of Dragon Armor would give you so much more resistance to Fire, or whatever. Now that is something I would absolutely love
I'd agree with that.

~Salad
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Old Jul 26, 2006, 02:53 AM // 02:53   #24
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Quote:
Originally Posted by Age
There really is no reward for beating the game or even ascending except the extra 15 attribute quest.I would suggest that the reward for ascending is getting your 1.5K amour for free and when you beat the game you get your 15k armour for free as well.This will give those incentive to play the game out right and it would cut down on those you see in early arenas like those in the Ascalon arena and any others.
Well, in factions, you get greens for beating the game so there is a reward in factions. I would like to see a reward for beating prophecies though.

Quote:
Originally Posted by Trvth Jvstice
The only way I would like GW to change as far as pve goes, is to make some of the instances larger and allow more than one group at a time. Larger explorable areas would give the game a better role-playing experience and with say, 5 groups allowed to play at a time, you would have more of a "being in another world" type feeling. Imagine fighting with your group in a huge forest and wandering into a village type setting with other players there,chatting ,hanging out, whatever. You could sell a few items to the merchant, trade some of the items you just found or pick up a friend to join your group for example. I think this would improve the game greatly for people that only play pve.
Isn't that a big part of WoW right there? I've never accually seen or played it (and from what I know about it, I never want to), but I'm pretty sure if you want that, you might as well go play WoW...

Quote:
Originally Posted by Shadowfox1125
This idea isn't new AT ALL. If anyone here has ever played Conquer Online, you'd know that people add "Dragonballs" to their armor. Or in HERO Online, you can add rare gems to your arm for a fee/risk of losing your armor. And I don't mind if WoW raises their lvls, you can keep grinding all you want. Believe me, WoW already has a significant amount more grinding than Factions does. Well, good luck to those who play WoW and dish out $15 every month. How much will the expansion cost? $50?
Ya, I just don't get why someone would pay $50 to buy a game and install it, then pay X-amount of $ a month, and then pay even more for an expansion. It just baffles me! If you already bought the game, what is the point of paying anything else for it, unless that anything else is something that will accually give you something, like an expansion would?

Quote:
Originally Posted by QuietWanderer
I just wanna play a dwarf with a big phat hammer. More character classes are cool, but I'd really dig being a different species.
Ya, I would like different species too, but it seems like that is almost impossible to make happen unless they make a GW2 or something...

Quote:
Originally Posted by MasterThrawn
I know the whole premise of GW is to not have grind (who are we kidding - Factions), and all players to be at the same level quickly and be better by skill, but I think this has a downside.

The WoW expansion is going to not only increase the level cap (which I think is cool - if you play more you get more powerful - I know I play GW enough), and implement "socketed" armors - ala Diablo 2. Putting gems or whatever on these would increase resistance to certain things, add more AL, whatever. Also Armor sets, and giving bonuses when you own a complete set. A complete set of Dragon Armor would give you so much more resistance to Fire, or whatever. Now that is something I would absolutely love.
How is factions grinding? What, the gates "make" you take all your characters through the missions is you want to play pve? So what? That is how is was meant to be in the first place. And you don't have to make any pve characters anyway, much less multiples, so I don't get why you would complain about factions being "grinding". I really can't think of anything else (besides farming, which is also optional, plus it is also in prophecies) that would make factions "grinding."

We already have "socketed armors". Its called aplying runes. It does the same thing, but it doesn't change the look of the armor (do the gems and such even change the armor looks in the other games? )

Haveing full sets add bonuses would make many players unhapps because so many use mixed armor sets and armor bonuses on those sets. If they added bonuses for having full armor sets, then a lot of people would probaby complain that they "are forced to buy certain armors" just because the armors are "no longer mixable (is that a word? )" Plus, it would *might* be too big of a change to the current armor system.

Quote:
Originally Posted by Morganas
It boggles my mind some people can be satisfied by the idea of seeing bigger numbers when it has no impact on gameplay. If guild wars didn't implement 20 levels in the first place, the idea that level systems are dumb and pointless could be more easily communicated. I guess it helps when dealing with monsters, but then they could have just given monsters a level rating representing difficulty and not give said level to players.

Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
Omg you are so right! I 100% agree with you about the "levels being phychological tricks." All they do is make a "reason"(not really) to spend a lot of time grinding for something that takes so long to get to.

In a short summary,
/100% not signed, and then some.

Also, if you want to play a game like WoW, don't try to get the GW creators to change the game to another WoW. Why don't you just play WoW instead? Then again, GW does have no monthly fees, which is something that accually makes sence about paying for a game (unlike most other good online games)...
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Old Jul 26, 2006, 04:41 AM // 04:41   #25
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just remember: in gw, the best is the one that spends 1500 gold in his uber axe.
here, the best is the most skilled one

i go for gw in this one, equality really helps you see your own flaws
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Old Jul 26, 2006, 05:44 AM // 05:44   #26
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wow
(excuse the pun) yet another thread on "lets make this game more like X"
the whole concept of levels is ridculess,
because instead of doing 1 dmg your doing 5 it doesn't make any diffrance if the monster your attacking has 5 times more health.
being 5 times more powerful than were before doesn't really mean you have gained anything.
it is just to satisfy the brain that your actually going some were that your immproving.
there is no diffrance, for example,
if player A who is playing Guild Wars, plays at lvl 20 killing lvl 20 monsters for an hour.
if player B who is playing Worl of warcraft, plays at lvl 20 killing monster at his curent lvl and every time he lvls up the monsters he fights go one more lvl up,
there is no diffrance between the 2 players, they are both grinding

in short if u want more from the pve exp of guild wars theres onloy so much they can do that won't tip the Pvp game out of proportion.
Quote:
Originally Posted by Morganas
It boggles my mind some people can be satisfied by the idea of seeing bigger numbers when it has no impact on gameplay. If guild wars didn't implement 20 levels in the first place, the idea that level systems are dumb and pointless could be more easily communicated. I guess it helps when dealing with monsters, but then they could have just given monsters a level rating representing difficulty and not give said level to players.

Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
sums up this thread.
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Old Jul 26, 2006, 06:30 AM // 06:30   #27
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Quote:
Originally Posted by Morganas
Levels on players is nothing but a psychological trick that games play to keep people playing even when they're not having fun.
Levels on players are an indication of their play time and overall power (generally speaking in RPG's, not specifically any one of them), so they're sought after in any RPG by players. Levels aren't a psychological trick at all, they're the number that's supposed to rise as you get more powerful and get closer to the completion of your goal.

The psychological trick is the actual game it self, the feeling of satisfaction or reward when that Glob of Ectoplasm drops, or when Shiro falls in battle is the trick that keeps people playing in Guild Wars.

People want higher levels so they can get stronger and feel more powerful. I feel it's the massive bandwidth or difference of power in WoW & Lineage II between low level and high level that people are attracted to, and so want implemented in Guild Wars.

Everyone loves having spend a large amount of hours in a game to make themselves stronger over the other players, that's what inspires eBay gold users to buy gold to buy a sword that's got the same stats as the one they already have, to look cooler.

Etc... blah blah...
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Old Jul 26, 2006, 06:54 AM // 06:54   #28
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There both different games and for this I'm thankfull for.

GW's has a number of things that make wow inferior and wow (slightly biased having played for 3yrs and HATE it!) has some advantages over GW's.

When I played wow it didnt take long to get to the superior playing field, trouble was staying there. Eventually players will burnout from having to constantly grind/advance to be able to access higher and new content.

I love that I can map to parts of guild wars apposed to having to travel on some flight path for up to 20mins to do an instance. I love that I don't have to worry about loot EVA in guild wars, only remembering to pick it up. I love that I can play higher area's (end game) in guild wars and not have to spend weeks farming for gold/pots/etc. The rest of the differences are of no consequence to my gameplay in guild wars.
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Old Jul 26, 2006, 07:34 AM // 07:34   #29
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Original poster raises some very great points.

The "increased level cap" may indeed be a "psychological trick" - yet even so, it is one that makes a player feel as if he is getting value for his RPG dollar because there is a feeling of progression and character improvement in that levelling up process.

If such a sense of progression had no value, then there is no reason why there should have been any levels in Guild Wars at all. Obviously at least some of the devs realized at one point that levelling up is important, which is why they put in levels 1-20. Yet it appears that perhaps over time they have forgotten about that importance.

What's the point of taking level 20 characters through the subsequent games when they can never ever improve or progress at all?

All they can do is get "new skills" which chances are, they will never use anyhow due to the good skills they already have from previous games taking up all their skill slots. Or "new armor" which has exactly the same stats as their old armor, so it is totally pointless to get.

An RPG game with no sense of character progress or improvement - as Guild Wars has become and seemingly intends to continue being throughout the new Chapters - has something fundamentally wrong with it.

I predict this is going to start "dawning" on more and more people as time goes on; that they are going to start realizing en masse that having no way to substantially improve your character from game to game makes the game very unfufilling.

This issue really should be addressed by the devs and they should do something about it, if not raise the level cap.
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Old Jul 26, 2006, 07:39 AM // 07:39   #30
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All I cansay is..Oh..My..God.why do people refuse to let the stupidity of the WoW V GW crap die? they are two different games with two diferent premises hell they are two different GENRES WoW=MMORPG GW=CORPG they are different in almostall senses stop comparing, let this sleeping dog lie.
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Old Jul 26, 2006, 08:17 AM // 08:17   #31
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Quote:
Originally Posted by Big_L
some people bought guild wars based on its "skill > grind" marketing. I dont understand how so many people who like pve grindfests actually bought guild wars and ignored the entire game philosophy. Instead, they come here and ask for pve endgame content and more items and tons of other garbage. Why did you ignore whats written right on the box and buy the guild wars in the first place?

I'll give you that the unlock "grind" is more than many people asked for, but "its too late now, lets turn this into WoW" is not the solution.
Ok... I don't understand grindfest either, but still I play PvE only - just for the fun of it (no need to do everything in great haste and I can have any build I want, not just the one that fits the team perfectly and doesn't require any brain to use).
And the game's philosophy is something there should be a separate thread about... what is actually this game's game philosophy? I always thought it was to hang around online with people, playing a game and having fun, but I see I was terribly wrong.
It seems to be to get online daily to release all my teenage angst towards the world and direct it towards the hapless player on the opposing team, whether or not they lose. It must be fun, cause thousands of people do it.

Btw... for those particular people I do not do any PvP. When people get online, why does their demeanor change dramatically when they get to be "anonymous"? Nice behaving teenager becomes a foul-mouthed bastard the second he/she sits behind his/her computer... that makes me wonder what's wrong with this world of ours.

Correct me if I'm wrong.
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Old Jul 26, 2006, 08:31 AM // 08:31   #32
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i played wow for a week, when my brother gave me his account. wow definatly has some cool things that guild wars doesnt, the day/night engine is cool, the mail is cool, and how you can fill up bags before you put them into the bank is great, but the best thing that wow has on gw is the in game auction. can you imagine the spam that would die if gw had an in game auction? but, imho,wow cant contend with free servers, gw pvp, the absence of a mind numbing zombifying grind to max lvl, the realistic graphics, Gaile Grey, or the awsome voice acting on gw. lmao jk. anyways ill never play it again, but i wish anet would add the auction system. Gaile plz add auction!
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Old Jul 26, 2006, 08:36 AM // 08:36   #33
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I do believe that they are very much likely working on the auction system, but auction is an extremely complicated system of tracking each and every item/bid entered that will likely take a good while to put into working, also it would stress the servers quite a bit to keep up so they have to get some technical dificulties out of the way before implementing I am sure, guys be patient Anet is listening and good things come to those who wait
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Old Jul 26, 2006, 10:35 AM // 10:35   #34
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Quote:
Originally Posted by Navaros
Original poster raises some very great points.

The "increased level cap" may indeed be a "psychological trick" - yet even so, it is one that makes a player feel as if he is getting value for his RPG dollar because there is a feeling of progression and character improvement in that levelling up process.

If such a sense of progression had no value, then there is no reason why there should have been any levels in Guild Wars at all. Obviously at least some of the devs realized at one point that levelling up is important, which is why they put in levels 1-20. Yet it appears that perhaps over time they have forgotten about that importance.

What's the point of taking level 20 characters through the subsequent games when they can never ever improve or progress at all?

All they can do is get "new skills" which chances are, they will never use anyhow due to the good skills they already have from previous games taking up all their skill slots. Or "new armor" which has exactly the same stats as their old armor, so it is totally pointless to get.

An RPG game with no sense of character progress or improvement - as Guild Wars has become and seemingly intends to continue being throughout the new Chapters - has something fundamentally wrong with it.

I predict this is going to start "dawning" on more and more people as time goes on; that they are going to start realizing en masse that having no way to substantially improve your character from game to game makes the game very unfufilling.

This issue really should be addressed by the devs and they should do something about it, if not raise the level cap.
The whole point of GW is equality and balance and skill.
The point of WoW is who spent the most time wins.

In guild wars a new player can just join in and be on equall footing with everyone else(not entirly true since they lack experinece with there characters and how best to utlise them but hopefully you get what i mean).

In WoW new characters don't have a chance they just have to grind and grind to the maximum lvl and even then there underpowered due to items.
I don't count this as "character development" all it does is make the drag the game on and make it longer.

Now i think guild wars does have character develoment and a much deeper and advanced method than "i gained a level im that much better", it makes you think deeper about your character and how to use him/her in specific situations. It teachs me that tactics and skill changes everything not levels.

In WoW if you got defeated what did you do gain some more lvls and come back later. That to me is very poor character development and only seems to teach greed "I MUST have the best stuff highest lvl etc"

so to sum up i think(personal opinion feel free to disagree) Guild wars has a better deveoplment than must RPG's
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Old Jul 26, 2006, 10:43 AM // 10:43   #35
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all i say is copying something doesnt get you very far people will look at it as cheap version of the game that did it well i think that anyway. you have to come up with your own ideas to attract people.
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Old Jul 26, 2006, 10:49 AM // 10:49   #36
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Wow - I wish threads like these would stop popping up.
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Old Jul 26, 2006, 10:50 AM // 10:50   #37
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This post is aimed in the wrong direction. The main concern is that players want better content, not WoW content. Factions made a lot of ppl upset. But, please, I beg the original poster to not request WoW specific content. It only trolls for flamers.
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Old Jul 26, 2006, 10:52 AM // 10:52   #38
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Quote:
Originally Posted by Makkert
Wow - I wish threads like these would stop popping up.
lol.

Wow, I agree!
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Old Jul 26, 2006, 11:28 AM // 11:28   #39
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for the 8, 956th time. GW and WoW are different games they have a different target audience. GW prides itself on being casual player friendly.

If you want WoW styled play...play WoW. Want GW styled...play GW.

"So I ate a bannna today and I really wish they could genetically modifier all bannanas to taste like apples."
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Old Jul 26, 2006, 11:37 AM // 11:37   #40
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This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.
This is GW, not WoW.

Oh, did I mention this is GW, not WoW.
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